Личная информация
Интересы
скрыты или не указаны
Любимая музыка
все слушаюFOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FCollisionOctree::ActorLineCheck <- CheckWithActors <- ULevel::MultiLineCheck <- ULevel::SingleLineCheck <- APawn::physWalking <- MFighter 22_22.MFighter264 Loc.X=80657.320313 Y=148614.750000 Z=-3464.515869 Acc.X2045.426758 Y=102.632225 Z=0.000000 Vel.X=126.345596 Y=6.339572 Z=0.000000 Delta.X=3.719904 Y=0.186652 Z=0.000000 <- APawn::performPhysics <- AActor::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop
Любимые фильмы
мммммм....ПИЛА!!!FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FCollisionOctree::ActorLineCheck <- CheckWithActors <- ULevel::MultiLineCheck <- ULevel::SingleLineCheck <- APawn::physWalking <- MFighter 22_22.MFighter264 Loc.X=80657.320313 Y=148614.750000 Z=-3464.515869 Acc.X2045.426758 Y=102.632225 Z=0.000000 Vel.X=126.345596 Y=6.339572 Z=0.000000 Delta.X=3.719904 Y=0.186652 Z=0.000000 <- APawn::performPhysics <- AActor::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop
Любимые телешоу
южный паркFOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FCollisionOctree::ActorLineCheck <- CheckWithActors <- ULevel::MultiLineCheck <- ULevel::SingleLineCheck <- APawn::physWalking <- MFighter 22_22.MFighter264 Loc.X=80657.320313 Y=148614.750000 Z=-3464.515869 Acc.X2045.426758 Y=102.632225 Z=0.000000 Vel.X=126.345596 Y=6.339572 Z=0.000000 Delta.X=3.719904 Y=0.186652 Z=0.000000 <- APawn::performPhysics <- AActor::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop
Любимые книги
не люблю это дело.
Любимые цитаты
Вообще значительные цивилизации начинаются с жестоких и суеверных систем, постепенно ослабевающих и приводящих на определённой стадии к эпохе блестящих гениев, в ходе которой благо старой традиции сохраняется, а зло, связанное с разрушением этой традиции, ещё не получило своего развития. Но когда зло обнаруживается, оно приводит к анархии, следствием которой неизбежно будет новая тирания, порождающая новый синтез, охраняемый новой системой догм.
— Бертран Рассел
Только выбравшись из клетки собственной глупости, мы способны воспарить к звёздам!
— Владимир Эдуардович Казарян
О себе
катаю на МТБFOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FCollisionOctree::ActorLineCheck <- CheckWithActors <- ULevel::MultiLineCheck <- ULevel::SingleLineCheck <- APawn::physWalking <- MFighter 22_22.MFighter264 Loc.X=80657.320313 Y=148614.750000 Z=-3464.515869 Acc.X2045.426758 Y=102.632225 Z=0.000000 Vel.X=126.345596 Y=6.339572 Z=0.000000 Delta.X=3.719904 Y=0.186652 Z=0.000000 <- APawn::performPhysics <- AActor::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop